5e Kineticist: Aerokineticist

I wanted to have the gunslinger ready, today, but that didn’t happen. It turns out that building a prestige class is pretty hard.

Instead, I’m continuing my work with the kineticist, this time with the aerokineticist. I expect the rest of the kineticist paths to follow in the coming weeks, and maybe an Iron Gods recap (which might involve me having to write rules for psychic duels and performance combat in 5e).

First, though, a couple of changes to the kineticist and the aether:

Psychic Talents

As your connection with the elemental forces of the universe deepens, you gain the ability to shape your powers in new ways. At 1st level, you gain one talent from the list at the end of the class description. As you increase in level, you can choose more talents, as shown in the Talents Known column of the Kineticist table. Additionally, when you gain a level in this class, you can choose one of the talents you know and replace it with another talent that you could learn at that level. Unless the description of the talent says otherwise, activating a talent is an action.

Aetheric Talents

Deflection
Prerequisites: aether element, 5th level
If you take 1 point of burn as a reaction, you gain resistance to bludgeoning, slashing, and piercing damage until the beginning of your next turn.

Telekinetic Finesse
Prerequisite: aether element, 3rd level
Your mage hand can perform any action that your hands could perform, up to its weight limit, including performing Dexterity-based skill checks. 

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Bang bang. Shoot shoot.: Firearms for 5e

CC 2015 by scodoMother Superior’s got a gun. She’s got a lot of guns.

For this post, I owe a huge debt to the Muser at DungeonMusings for his initial work on firearms in the Iron Gods campaign. I stole a lot from him, and have made a whole lot of changes, here. What’s below represents how I think firearms should work in 5e’s medieval fantasy setting. I had planned to do both firearms and the Gunslinger prestige class in one post, but it got way, way too long. I’ll save the Gunslinger for next time. I had a lot of fun playing with the idea of “early” and “modern” firearms, and trying to represent the ways in which guns were possible for everyone to use, but very dangerous for the untrained.

Doc Necrotic over at Daemons and Deathrays also did some nice work with guns, and while I went a different direction, I want to shout out to his work.

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